I'm surprised someone here has actually played the old RPG makers! I only played the first one personally, never managed to pick up the others. If you haven't played these, I recommend you do.Īlso, I decided against going on length about my creations on these engines, because of off-topic perils. The database is heavily limited (maximum of 3,000 objects), but for a console game/software, that's significantly large considering the average database file size being 2100 KB (1/4 the size of a standard PS2 Memory Card!) The setup is very complicated, and creation of shop events and the like is not exactly easily done, but manageable. ![]() Then, there's RM 3, also for the PS2, and is available for PS3 and Vita through the PSN, which is the only RM that has 3D gameplay. I never used this one too often, as unfortunately, Real Life had a death grip on me (college!) The second RM, RM 2 for the PS2, improves on many of the features found in RM, but some of the features are harder to work with, such as having to create events in an exterior database and then assigning them to events on the map. ![]() The first, RPG MAKER, is a top-down, 16-bit style approach, like so many JRPGs, and was made for that style of gameplay (though the sample game Gobli's Adventure is definitely not a JRPG-style anything). ![]() Of course, Take Over Events are kind of trumped by Set Move Route, but I've not seen the Items That Add Stat Points be as intuitive as being able to add EXP in any other maker (as a standard instead of by added script). The first game is really intuitive and has a lot of features, some that of which are not really found anywhere else.
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